DIY Fluxx Cards - 11/12/17

Image result for fluxx card game
Summary: Fluxx is a very interesting, unique game. It is different from most other card games, in that the rules and the conditions for winning are altered throughout the game, via cards played by the players. Fluxx has a basic set of cards. There are new rules, goals, keepers, actions, and creepers. A game deck consists of 84 to 100 cards with four different card subtypes printed on them, New Rules, Keepers, Goals, and Actions. Starting with a simple Basic Rule of 'Draw 1 card / Play 1 card', players will draw then play a card to and from their hand. New Rule cards will change the rules mid-game, oftentimes changing the number of cards you draw, the number you play, the number of cards in your hand and so forth. Goals are cards that lay out the victory conditions for the game, consisting of two or more Keeper cards that must be in front of the player on the table while that Goal is active. The Keeper cards are various people and items that go along with the game's theme that the player must play to claim victory. Finally, Action cards are special actions a player can take that will affect the game status of themselves, one of their opponents, or the entire table. Over the course of the game, with each newly-played card, the rules and goals of the game will change. Newer versions of the game included new card subtypes, depending on the theme of the set. Creeper cards are played like Keepers, except they block victory for a player or make their goals more difficult to obtain.

S&EP-Using Models: I used models when I designed a set of Fluxx cards to teach others about the human body and the relationships between the systems. In this model, the keepers were different important organs from the body systems, such as the heart, brain, spinal cord, and more. The goals show how two keepers work together or how one keeper can help another. Along with this, my partner and I went through and read the human body blogs we originally created in fifth grade and revised in seventh grade. We went through the different systems of the human body such as the respiratory, circulatory, nervous, and immune system to name a few. By modeling both the human body and what our cards will look like will give us a good idea of how to have an informational but yet visually appealing set of Fluxx cards.

XCC-Cause and Effect: There are many cause and effect relationships in the human body systems and my partner and I used these relationships to create a Fluxx matrix. Our keepers were of the organs of the human body and when matched up with other keepers it would 'cause' the goal. For example, if you have the two keepers, skin and bone marrow, and the goal is to protect the body, you would win. Two more of our keepers include brain and nerves. The goal makes sense since both are working together, in the sense that the brain creates the message and passes it through the nerves. These cause and effect relationships helped my partner and I understand the human body a bit better so we can educate people who play our Fluxx game.

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